Ads get skipped.Games get played.
Branded games for brands and IPs, on your site, in your app or in the app stores. Your players, your data.
more attention than display advertising
Measured in attentive seconds per impression.
brand recall from games
Against a 38% benchmark across all media.
brand consideration from games
Against +17 for online video, across 29 brand-lift studies.
Play before you brief us.
Three games we built for brands. Watch them run, then play one yourself.
Want one for your brand? Book a 30-minute call
Brief us once. We do the rest.
Three steps on your side, one point of contact from the first call to launch day.
Our own production engine. We built Automythic to do the heavy lifting in production, so a small senior team can build at studio quality and turn brand feedback around quickly. You get the result without having to touch it.
Owned, not rented.
Paid reach ends the day the budget does. A game keeps its players coming back, and every session tells you who they are.
Players who came back this week
See what your game could tell you. Book a 30-minute call
Marketing people who make games.
Andreas Schemm
Serial founder in AI and gaming. Built a company to $8m in annual recurring revenue in three years and spent three years running ecosystem and operations at a unicorn. Owns the build at Tingz.


What brands ask us first.
Anything else, ask us on a call.




